Author: Christopher Lowell
Publisher: Clarkson Potter
Explains Lowell's Seven Layers of Design, a layer-by-layer approach to quickly and inexpensively transforming living spaces and presents a host of special projects.
Author: Christopher Lowell
Publisher: Clarkson Potter
More than three hundred full-color photographs and illustrations complement this comprehensive guide to affordable home decorating, which features a broad spectrum of creative home design projects that include "One-Room Wonders," "On with the Show," "Coastal Living," "Retro Rooms," "Outdoor Rooms," and "Someone's in the Kitchen." 75,000 first printing.
Author: Christopher Lowell
Publisher: Clarkson Potter
The author applies his "Seven Layers of Design" system to two modular homes, offering tips for a range of decorating issues particular to small spaces, and demonstrating how to make the most out of wall units, bookcases, and other items.
Author: Hanneke Kamphuis, Hedwig van Onna
Publisher: Birkhauser Architecture
Not just another book on architecture and design, Atmosphere invites, encourages and motivates. The earth's atmosphere is an excellent metaphor for the artistic climate that fills our lives and responds to our sensors. The forms, colours and materials that we've distilled from this invisible inventive envelope have produced a host of creative projects. This book is a seven-part exploration of the themes that spark such work. It delves into a renewed interest in handicrafts, into creases and crinkles as generators of form, into nature as an inexhaustible source of inspiration. Learn how designers deal with the chill perfection of computer-aided design and how they counter a period of baroque extravagance. Each chapter is illustrated with recent work by top designers, architects and artists.
Author: Maureen Mitton
Publisher: John Wiley & Sons
A newly updated and comprehensive guide to all aspects of visual design From doing a quick sketch to producing a fully rendered model, the ability to create visual representations of designs is a critical skill for every designer. Interior Design Visual Presentation, Fifth Edition offers thorough coverage of interior design communication used throughout the design process, complete with a broad range of real-world examples. This fully updated handbook presents a full range of styles and techniques used for interior design visual communication, from hand drawing to 3D computer modeling. Its accessible, how-to approach guides you through a variety of methods for executing creative and successful design graphics, models, and presentations. Recognizing the ongoing proliferation of digital tools for visual representation, this edition provides the latest information on software used in presentation such as Photoshop, and SketchUp, and covers the integration of Revit, and AutoCAD generated content into design presentations. • Covers all aspects of visual design and presentation for interior designers • Includes color illustrations that feature a wide range of project types including residential, healthcare and public projects, designed to highlight step-by-step instructions • Provides a discussion of incorporation of 3D digital models into presentations including use in virtual reality, and expanded information on scale models including a discussion of 3D printing • Includes a companion website for instructors, featuring PowerPoint lecture slides and an instructor's manual From traditional to cutting-edge techniques, Interior Design Visual Presentation, Fifth Edition gives students and professionals alike the tools to give life to their design vision.
Author: Craig Hunt
Publisher: "O'Reilly Media, Inc."
This complete guide to setting up and running a TCP/IP network is essential for network administrators, and invaluable for users of home systems that access the Internet. The book starts with the fundamentals -- what protocols do and how they work, how addresses and routing are used to move data through the network, how to set up your network connection -- and then covers, in detail, everything you need to know to exchange information via the Internet.Included are discussions on advanced routing protocols (RIPv2, OSPF, and BGP) and the gated software package that implements them, a tutorial on configuring important network services -- including DNS, Apache, sendmail, Samba, PPP, and DHCP -- as well as expanded chapters on troubleshooting and security. TCP/IP Network Administration is also a command and syntax reference for important packages such as gated, pppd, named, dhcpd, and sendmail.With coverage that includes Linux, Solaris, BSD, and System V TCP/IP implementations, the third edition contains: Overview of TCP/IP Delivering the data Network services Getting startedM Basic configuration Configuring the interface Configuring routing Configuring DNS Configuring network servers Configuring sendmail Configuring Apache Network security Troubleshooting Appendices include dip, ppd, and chat reference, a gated reference, a dhcpd reference, and a sendmail reference This new edition includes ways of configuring Samba to provide file and print sharing on networks that integrate Unix and Windows, and a new chapter is dedicated to the important task of configuring the Apache web server. Coverage of network security now includes details on OpenSSH, stunnel, gpg, iptables, and the access control mechanism in xinetd. Plus, the book offers updated information about DNS, including details on BIND 8 and BIND 9, the role of classless IP addressing and network prefixes, and the changing role of registrars.Without a doubt, TCP/IP Network Administration, 3rd Edition is a must-have for all network administrators and anyone who deals with a network that transmits data over the Internet.
Author: Anthony Sully
Maximizing reader insights into interior design as a conceptual way of thinking, which is about ideas and how they are formulated. The major themes of this book are the seven concepts of planning, circulation, 3D, construction, materials, colour and lighting, which covers the entire spectrum of a designer’s activity. Analysing design concepts from the view of the range of possibilities that the designer can examine and eventually decide by choice and conclusive belief the appropriate course of action to take in forming that particular concept, the formation and implementation of these concepts is taken in this book to aid the designer in his/her professional task of completing a design proposal to the client. The purpose of this book is to prepare designers to focus on each concept independently as much as possible, whilst acknowledging relative connections without unwarranted influences unfairly dictating a conceptual bias, and is about that part of the design process called conceptual analysis. It is assumed that the site, location, building and orientation, as well as the client’s brief of activities and needs have been digested and analysed to provide the data upon which the design process can begin. Designed as a highly visual illustrative book, as the interior design medium demands, the hands-on creative process of designing is detailed with original drawn illustrations. Concentrating on the conceptual process of designing interiors, and defining what these concepts are, this book will help the designer to organise his/her process of designing and to sharpen the links between the various skill bases necessary to do the job. This book will be stimulating for students and instructors alike and is aimed at any student who maybe majoring in interior design, interior architecture, architecture, design thinking or furniture design. It could also be a useful reference for students of design management and design leadership.
Author: Simon Dodsworth
Publisher: AVA Publishing
A comprehensive introduction to the key elements and concepts of interior design. Guidelines provide structure and encourage readers to initiate methodologies.
Author: Jesse Schell
Publisher: CRC Press
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Author: Douglas R. Seidler
Publisher: A&C Black
This textbook teaches AutoCAD by relating to the visual world. Beginning with the basics, it progresses through architectural graphic standards enabling students to create drawings that effectively communicate their design ideas. Clear, concise and visual, this AutoCAD guide speaks directly to the needs of architects and interior designers.
Author: Miguel Flores-Vianna
Who, exactly, is a haute bohemian? Leave it to the discriminating eye of photographer Miguel Flores-Vianna, who enjoys an international, cult-like following. He has journeyed through four continents to capture an extraordinary group of fashion designers, landscape architects, artists and art historians, potters, and interior designers, wherever they live--in country cottages, beach bungalows, canal-side lofts, and East Village apartments, as well as assorted estancias, ch�teaux, and palazzi. Some spaces are grand, others are modest, but all are original, stylish, charming, and above all authentic, in the sense that they reflect their owners' cares and tastes. As the readers of his column in Architectural Digest know, Flores-Vianna is as gifted a writer as he is an observant photographer. Here, Flores-Vianna's work is introduced by Amy Astley, editor of Architectural Digest and a longtime friend.
Author: Martin Hagan, Howard Demuth, Mark Beale, Orlando De Jesus
This book provides a clear and detailed coverage of fundamental neural network architectures and learning rules. In it, the authors emphasize a coherent presentation of the principal neural networks, methods for training them and their applications to practical problems.
Author: Alan Hegarty, Natalia Kopteva, Eugene O'Riordan, Martin Stynes
Publisher: Springer Science & Business Media
These Proceedings contain a selection of the lectures given at the conference BAIL 2008: Boundary and Interior Layers – Computational and Asymptotic Methods, which was held from 28th July to 1st August 2008 at the University of Limerick, Ireland. The ?rst three BAIL conferences (1980, 1982, 1984) were organised by Professor John Miller in Trinity College Dublin, Ireland. The next seven were held in Novosibirsk (1986), Shanghai (1988), Colorado (1992), Beijing (1994), Perth (2002),Toulouse(2004),and Got ̈ tingen(2006).With BAIL 2008the series returned to Ireland. BAIL 2010 is planned for Zaragoza. The BAIL conferences strive to bring together mathematicians and engineers whose research involves layer phenomena,as these two groups often pursue largely independent paths. BAIL 2008, at which both communities were well represented, succeeded in this regard. The lectures given were evenly divided between app- cations and theory, exposing all conference participants to a broad spectrum of research into problems exhibiting solutions with layers. The Proceedings give a good overview of current research into the theory, app- cation and solution (by both numerical and asymptotic methods) of problems that involve boundaryand interior layers. In addition to invited and contributed lectures, the conference included four mini-symposia devoted to stabilized ?nite element methods, asymptotic scaling of wall-bounded ?ows, systems of singularly p- turbed differential equations, and problems with industrial applications (supported by MACSI, the Mathematics Applications Consortium for Science and Industry). These titles exemplify the mix of interests among the participants.
Author: Jin Feng, Jiang Lu
Publisher: Prentice Hall
This richly illustrated book arms interior design professionals with solid, practical know-how and step-by-step AutoCAD instruction. It is organized around a series of tasks and combines explanations of AutoCAD commands with practical systematic drafting procedures. This edition introduces Architectural Desktop (so users can learn the difference between the two systems), includes a new design project, and offers a new chapter on the reflected ceiling plan and schedule. Its emphasis on professional applications and balance of coverage leaves readers with a set of skills that can be used immediately in the profession. Emphasizes what an interior designer can do with AutoCAD, rather than on just what AutoCAD can do. A balance of 2D and 3D coverage discusses simple and more advanced techniques in a meaningful and manageable way. Explains AutoCAD commands in the context of interior design, making material more relevant to the design professional.