Author: Lydia Cline
Publisher: John Wiley & Sons
A practical guide to SketchUp addressing the specific needs of interior designers Already a common and popular tool for architects and landscape architects, SketchUp is increasingly finding a place in the professional workflow of interior designers. SketchUp for Interior Design is a practical introduction for interior designers and students who want to learn to use the software for their unique needs. The book covers the basics of creating 3D models before showing how to create space plans, model furniture, cabinetry, and accessories, experiment with colors and materials, incorporate manufacturers' models into project plans, and create final presentations and animated walk-throughs for clients. Each chapter includes clear explanations and helpful illustrations to make this an ideal introduction to the topic. Includes downloadable sample models and 39 tutorial videos Features sample questions and activities for instructors and additional online resources for students and self-learners Provides instruction on using SketchUp in both PC and Mac formats
Author: Ana Martins
Publisher: Frame Publishers
The latest volume in Frame’s series of books on workplace design, The Other Office 3 highlights inspirational interiors that are setting the trends in creative workplace design. At its core are around 100 pioneering projects drawn from 86 practices all over the world. Featured offices include ad agencies, media outfits, technology firms and co-workspaces, ranging from compact offices and design hubs to large workplaces. The Other Office 3 is divided into three chapters, each of which offers insight into the main factors driving contemporary office design: the role of the workplace as a brand asset, the growing concern for employee wellbeing, and the need to create inspiring and energising workspaces. Projects are presented on four to six pages, including an in-depth description of both concept and design, illustrated by stunning photography. Outlined are the challenges that designers must overcome to be able to realize more efficient, modern and – all importantly – creative work environments. This book focuses on the current trends in office design, developed with a knowledge of what is at the heart of a creative workforce and its day-to-day requirements. The Other Office 3 highlights outstanding projects and inspirational spaces from across the globe. Features - This 512-page reference book, the latest in Frame’s workplace design series, offers a global overview of prevailing trends in office design - It is filled with nearly 100 pioneering office designs, developed by 86 international studios in the past three years - The book is divided into three chapters, each of which offers insight into the main factors driving contemporary office design - The book’s chapters are contextualised through a brief introduction that sets the tone of the pages ahead. - Featured projects are accompanied by descriptive text and stunning photography.
Author: Lydia Sloan Cline
Publisher: A&C Black
This resource on architectural drafting introduces the topic specifically for beginning interior designers. This second edition adds a new chapter 14, 'Incorporating the Computer,' which covers integrating software with hand drafting. Content reorganization - like new chapter 3, '2D and 3D' - makes this edition even more intuitive, with specific topics easy to locate.
Author: Jennifer Niederst Robbins
Publisher: "O'Reilly Media, Inc."
Details a variety of front-end technologies and techniques and reviews Web design fundamentals while explaining how to work with HTML, graphics, and multimedia and interactive applications.
Author: Jesse Harrington Au, Emily Gertz
Publisher: Maker Media, Inc.
If you've arrived at a stage in your creative life where you're ready to do more with your computer, it's time to learn how to combine its power with new advances in computer-aided design (CAD) and fabrication to make something awesome--in three dimensions! The free suite of Autodesk 123D software offers all the tools you need to capture or design three-dimensional objects and characters. This book tells you how to harness that power to print or fabricate just about anything you can imagine. Want to make something mechanical or structural that's based on precise measurements? 123D Design can help! Ready to create something cool based on a character, an organic shape, or something found in nature? 123D Catch, 123D Meshmixer, and 123D Sculpt+ will assist. Learn how to use these tools, plus 123D Make--perfect for prototyping designs you'll cut with a CNC mill--to take your creativity to a new level. An ideal book for Makers, hobbyists, students, artists, and designers (including beginners!), this book opens up the inexpensive world of personal fabrication to everyone. In 3D CAD with Autodesk 123D, you’ll: Meet the classic "Stanford bunny" and learn to modify it with Meshmixer Scan and 3D print anything around you Design your own 3D-printed guitar Find models in the Sculpt+ community and make a skeleton! Build a birdhouse, prototype a playground, or create a statue Learn everything from basics to troubleshooting skills Get started making right away
Author: Stephen Verderber
Innovations in Transportable Healthcare Architecture is the first book to examine the ways that healthcare architecture can provide better assistance in disaster-stricken communities. Aimed at architects and other professionals working across the disaster relief sector, it provides: An overview of the need for rapid response healthcare facilities; Global case studies which demonstrate real examples; Historical perspectives on redeployables used in past military and civilian contexts; Analysis of the advantages, challenges, and opportunities associated with offsite, premanufactured healthcare facilities and their component systems, for permanent installations or reuse on multiple sites; Planning and design considerations for transportable offsite-built healthcare architecture; State-of-the-art research on pop-up clinics, truck-based configurations, ISO container-based outpatient clinical and trauma care centres, and modularized facilities for contemporary military and civilian contexts. Innovations in Transportable Healthcare Architecture will be an invaluable reference source for architects, disaster mitigation planners, design and engineering practitioners, non-governmental medical aid organizations (NGOs), governmental health ministries, and policy specialists across the spectrum of disciplines engaged in disaster mitigation and the provision of healthcare in medically underserved communities globally.
Author: Di Hand, Steve Middleditch
This essential guide provides you with a tailored introduction to the design techniques and production practices employed in the media industry. It presents clear and relevant explanations of how to design and produce any type of print and online publication to a professional standard, from pre-planning through to going to press or online. In providing the context, principles and thinking behind design over time, alongside the key practical techniques and know-how, this resource will enable you to present information clearly and effectively. Key features: Provides a complete resource, explaining the background, theory and application of design as well as the ‘how to’ Tutorials and exercises demonstrate how to create clean, attractive and well-targeted designs Supported by a comprehensive gallery of examples and case studies Highly illustrated throughout Colour ‘How to’ sections explain in detail how to create layouts and work with type, pictures and colour successfully Design for Media is a core resource for students and professionals in journalism, PR, advertising, design and across the media and creative sectors.
Author: Ming Tang
Due to its comprehensive tool-set and great potential for 3D modeling, more and more architectural design and interior design firms are adapting Autodesk Maya and integrating it into their practice. There has been no book aimed at architects and designers who wish to harness the opportunities presented by this software, until now..... The book promotes parametric design. It integrates the theoretical research of computational design and Maya non-linear modeling techniques associated with simulation, animation, digital fabrication and form-finding within 2D & 3D design. Readers will learn: How to use Maya polygon and NURBS modeling tools to create non-linear procedural model. How to use Maya driver keys and relationship tools to generate parametrically negotiable solutions across various design professions. The design logic and generative processes, as well as the potential of parametric thinking as a resourceful tool for achieving diversity and complexity in form generation and fabrication. How to use Maya to prepare files for rapid prototyping and the integration of Maya into various fabrication techniques such as laser cutting, CNC milling, and 3D printing. How to create a digital simulation to simulate all aspects of surface properties and dynamic forces with Maya physics engine. How to use Maya skeleton system and animation tools to control complex architectural forms. How to create photo-realistic renderings with Maya lighting, material and texture mapping. Using several real projects as examples, the book will go through the entire rendering process step by step. How to combine Maya with various CAD/BIM tools to create an efficient design pipeline. How to use Maya MEL script to create customized tools and interface. The book includes case studies from Zaha Hadid Architects, Greg Lynn Form, Gage Clemenceau Architects, Tang & Yang Architects, as well as step by step exercises, demonstration projects and crucially a fantastic online resource which includes video tutorials, scripts, and Maya source files.
Looks at the theory that large groups have more collective intelligence than a smaller number of experts, drawing on a wide range of disciplines to offer insight into such topics as politics, business, and the environment.
Author: Daniel Tal
Publisher: John Wiley & Sons
Provides step-by-step instructions on how to create 3D graphics for SketchUp models using integrated rendering programs for architecture, interiors, and site designs.
Author: Don Brutzman, Leonard Daly
In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard Plentiful illustrations and screen shots in the full color text Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers
Author: Tim O'Reilly
Publisher: "O'Reilly Media, Inc."
The concept of "Web 2.0" began with a conference brainstorming session between O'Reilly and MediaLive International. Dale Dougherty, web pioneer and O'Reilly VP, noted that far from having "crashed", the web was more important than ever, with exciting new applications and sites popping up with surprising regularity. What's more, the companies that had survived the collapse seemed to have some things in common. Could it be that the dot-com collapse marked some kind of turning point for the web, such that a call to action such as "Web 2.0" might make sense? We agreed that it did, and so the Web 2.0 Conference was born. In the year and a half since, the term "Web 2.0" has clearly taken hold, with more than 9.5 million citations in Google. But there's still a huge amount of disagreement about just what Web 2.0 means, with some people decrying it as a meaningless marketing buzzword, and others accepting it as the new conventional wisdom. This article is an attempt to clarify just what we mean by Web 2.0.
Author: William Lidwell, Kritina Holden, Jill Butler
Publisher: Rockport Pub
A cross-disciplinary reference of design. Pairs common design concepts with examples that illustrate them in practice.