Author: James Delaney
Publisher: No Starch Press
With a bit of imagination and a heavy dose of artistic talent, Minecraft blocks can be used to build almost anything. But as you’ll see, some artists are taking Minecraft building to a whole new level. Beautiful Minecraft is a compendium of stunning artwork built in Minecraft. Using millions of blocks and spending hundreds of hours, these artists have created floating steampunk cities, alien worlds, detailed classical sculptures, fantastical landscapes, architectural marvels, and more. The results are simply beautiful.
Author: Mike Figliuolo
Publisher: John Wiley & Sons
A robust, authentic model for creating and clearly articulating a personal leadership philosophy Based on leadership expert Mike Figliuolo's popular "Leadership Maxims" training course, One Piece of Paper teaches decisive, effective leadership by taking a holistic approach to defining one's personal leadership philosophy. Through a series of simple questions, readers will create a living document that communicates their values, passions, goals and standards to others, maximizing their leadership potential. Outlines a clear approach for identifying a concise and meaningful set of personal leadership maxims by which leaders can live their lives Explains and applies four basic aspects of leadership: leading yourself, leading the thinking, leading your people, and leading a balanced life Generates a foundational document that serves as a touchstone for leaders and their teams Simple, applicable, and without pretense, One Piece of Paper provides a model for real leadership in the real world.
Author: Jeff Benedict, Armen Keteyian
Publisher: Simon and Schuster
“A confident and substantial book...It has torque and velocity...It makes a sweet sound, like a well-struck golf ball. I found it exhilarating, depressing, tawdry, and moving in almost equal measure. It’s a big American story.” —The New York Times Based on years of reporting and interviews with more than 250 people from every corner of Tiger Woods’s life—many of whom have never spoken about him on the record before—a sweeping, revelatory, and defining biography of an American icon. In 2009, Tiger Woods was the most famous athlete on the planet, a transcendent star of almost unfathomable fame and fortune living what appeared to be the perfect life. Married to a Swedish beauty and the father of two young children, he was the winner of fourteen major golf championships and earning more than $100 million annually. But it was all a carefully crafted illusion. As it turned out, Woods had been living a double life for years—one that unraveled in the aftermath of a Thanksgiving-night car crash that exposed his serial infidelity and sent his personal and professional lives over a cliff. Still, the world has always wondered: Who is Tiger Woods, really? In Tiger Woods, Jeff Benedict and Armen Keteyian, the team behind the New York Times bestseller The System, look deep behind the headlines to produce a richly reported answer to that question. To find out, they conducted hundreds of interviews with people from every facet of Woods’s life—friends, family members, teachers, romantic partners, coaches, business associates, physicians, Tour pros, and members of Woods’s inner circle. From those interviews, and extensive, carefully sourced research, they have uncovered new, intimate, and surprising details about the man behind the myth. We read an inside account of Tiger’s relationship with his first love, Dina Gravell, and their excruciating breakup at the hands of his parents. We learn that Tiger’s longtime sports agency, International Management Group (IMG), made $50,000 annual payments to Tiger’s father, Earl Woods, as a “talent scout”—years before Tiger was their client. We discover startling new details about Earl, who died in 2006 and to this day lies in an unmarked grave. We come along as Tiger plunges into the Las Vegas and New York nightclub worlds alongside fellow superstars Michael Jordan and Charles Barkley. We are whisked behind the scenes during the National Enquirer’s globetrotting hunt to expose Tiger’s infidelity, and we get a rare look inside his subsequent sex-addiction treatment at the Pine Grove facility in Hattiesburg, Mississippi. But the portrait of Woods that emerges in Tiger Woods is far more rewarding than revelations alone. By tracing his life from its origins as the mixed-race son of an attention-seeking father and the original Tiger Mom—who programmed him to be “the chosen one,” tasked with changing not just the game of golf but the world as well—the authors provide a wealth of new insight into the human being trapped inside his parents’ creation. Most of all, we are reminded, time and time again, of Woods’s singular greatness and the exhilaration we felt watching an athletic genius dominate his sport for nearly twenty years. But at what cost? Benedict and Keteyian provide the answers in an extraordinary biography that is destined to become the defining book about an authentic American legend—and to linger in the minds of readers for years to come.
Author: Tynan Sylvester
Publisher: "O'Reilly Media, Inc."
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design
Author: Michael Marlon
The Only Minecraft Construction Handbook You Will Ever Need! Read on your PC, Mac, smart phone, tablet or Kindle device. You're about to discover how to... Build and craft in the world of Minecraft. From crafting the basics, to furniture to fill your home, crafting is easy with this Minecraft guide. Building can be difficult for many players, especially if you don't know where to start. With this Minecraft guide you'll learn to build anything from a fountain to a large house. You'll learn how to build a house from trees, caves, and so much more. From mining to building, the entire process is explained in an easy to read format so that you can get started! Here Is A Preview Of What You'll Learn... How to mine, from branch mining to quarry mining How to be safe while mining and construct a mining station How to mine safely so that you can get proper building materials How to construct your basics and a crafting table How to start building houses and what tools will help How to build more creative designs like medieval homes big and small How to build fountains and cave houses while keeping yourself safe How to decorate your interior and how to craft some decorate furniture Much, much more! Impress your friends, and learn how to become a master craftsman and builder NOW! Scroll Up and Download Your Copy NOW! ---------------------------------------------------------- Tags: Minecraft, Minecraft handbook, minecraft free books, minecraft app, minecraft books, minecraft pocket edition, minecraft free, minecraft comics, diary of a minecraft zombie, minecraft, minecraft handbook, minecraft construction handbook, minecraft handbook, Minecraft pocket edition, minecraft, minecraft handbook construction, minecraft comics, minecraft pe minecraft app minecraft adventures minecraft books minecraft building guide handbook minecraft crafting handbook minecraft creations minecraft, minecraft pocket edition, minecraft secrets, minecraft kitten, minecraft diary, minecraft ebooks, minecraft flash bones, minecraft for dummies, minecraft guide, minecraft jokes, minecraft handbook, minecraft herobrine, minecraft house ideas, minecraft hacks, minecraft house designs, diary of a minecraft iron golem, minecraft ideas invasion, diary of a minecraft, minecraft ultimate handbook, flash and bones minecraft, zombies, minecraft handbook, minecraft handbooks collection, minecraft handbook construction, minecraft mods, minecraft mems, diary of a minecraft kitten, minecraft handbook combat, minecraft legend, minecraft comics, minecraft zombie, minecraft books for kids, minecraft secrets, minecraft blockopedia, minecraft quest, minecraft redstone handbook, minecraft xbox 360, minecraft mods, minecraft construction handbook, unleashing minecraft, adventures in minecraft, minecraft guide, official minecraft handbook, minecraft diary, minecraft official guide, diary of a minecraft, minecraft novel, flash and bones minecraft, minecraft wimpy steve, minecraft witch, free minecraft, diary, minecraft handbook, minecraft app, unofficial, handbook, kids, steve, zombie, secrets, guide, secret, creeper, diaries, enderman, collection, mob, minecraft traps, wimpy, tales, kitten, comics, video, survival, episode, adventure, adventures, humor, underwater, city, lapis, on, attack, block, Jurassic, strategy, scare, comic, spider, heroes, first, rd, minecraft village series, squad, master, super, tips, dare, snow, computer, nd, guides, xl, squid, minecrafty, fun, memes, novel, graphic, stories, survive, strongest, stranded, bundle, story, mods, bones, evil, pocket, mastering, witch, builder, journey, world, redstone, mystery, jokes, cartoons, golem, villager
Author: Cori Dusmann
Publisher: Peachpit Press
A Parent’s Guidebook to Minecraft® Is Minecraft® a game? A computerized construction toy? This book helps you understand exactly what Minecraft® is, why kids love it, and why it may offer much more than what you’ve come to expect from a game. A Parent’s Guidebook to Minecraft® is written for parents, caregivers, educators, and anyone else who has kids swept up in the Minecraft® phenomenon. This handbook explains how to install, set up, and play the game, so that even adults with minimum computer literacy can step in and help their children–and play alongside them. Moving beyond the basics, this practical guide explores larger questions such as online safety, be it playing in multi-player worlds or posting on forums or YouTube. It also examines the social and academic advantages to be found in Minecraft® and offers realistic solutions to challenges such as time management and conflicts over computer use. With a simple, friendly, and open style, A Parent’s Guidebook to Minecraft® offers practical help and new ways to connect with children who play this exciting and creative game. You’ll learn to Make playing Minecraft® a rewarding experience for your kids–and the entire family. Set limits and ensure the computer doesn’t become a source of conflict. Take advantage of the social aspects of Minecraft® and keep your kids safe online. Gather supplies, craft items, and build structures. Avoid monsters–or just remove them from the game. Set up a server in your home. Minecraft® is a trademark of Mojang Synergies/Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies/Notch Development AB.
Author: Michael Nitsche
Publisher: MIT Press
The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers -- rule-based space, mediated space, fictional space, play space, and social space -- and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.
Author: John Miller, Chris Scott
Take charge of your child's screen time and learn fun lessons in math, science, art, architecture, and game design! Balancing your child's screen time can be difficult, especially when it comes to popular open-ended video games like Minecraft. The game offers players an exploration, imagination, and creation-focused environment, but its nonlinear game structure can mean spending a lot of time in the game. Minecraft Lab for Kids includes a variety of creative exercises that explore the game's aspects and use them to teach fun, educational lessons. Begin the book by brushing up on some common Minecraft language and examining each of the four game modes: survival, creative, adventure, and spectator. Then, use this knowledge to venture off onto the six different quests that encourage child and adult participation. These "gamified" labs will allow your child to earn stickers and badges as rewards as they complete quests. You'll even learn how to screencast and narrate your own videos to share with family and friends! Unofficial Minecraft Lab for Kids provides a fun, educational gaming goals that you and your child can reach together!
Author: Richard Pak, Anne Collins- Mclaughlin
Publisher: Academic Press
Aging, Health and Technology takes a problem-centered approach to examine how older adults use technology for health. It examines the many ways in which technology is being used by older adults, focusing on challenges, solutions and perspectives of the older user. Using aging-health technology as a lens, the book examines issues of technology adoption, basic human factors, cognitive aging, mental health, aging and usability, privacy, trust and automation. Each chapter takes a case study approach to summarize lessons learned from unique examples that can be applied to similar projects, while also providing general information about older adults and technology. Discusses human factors design challenges specific to older adults Covers the wide range of health-related uses for technology—from fitness to leading a more engaged life Utilizes a case study approach for practical application Envisions what the future will hold for technology and older adults Employs a roster of interdisciplinary contributors
Author: Alexander James
Publisher: Merrell Pub Limited
Tokyo at night is a thrilling place. The buildings are illuminated by neon, while the sidewalks and bars are packed with bustling crowds. And, just as in many other cities around the world, the streets are full of taxis. What makes Tokyo so unique, however, are the signs on top of its taxi cabs. Hundreds of taxi firms operate in the city, and each has its own distinctive illuminated sign. Stars, globes, lanterns, cherry blossoms and even frogs and waving cats all feature in an array of vibrant colors. Photographer Alexander James set himself the task of capturing the most eye-catching of these signs – no mean feat, because some of the firms have as few as four cars on the road. In spite of having to work long, unsociable hours, the drivers take great pride in offering the highest standards of service and in keeping their cabs spotlessly clean, allowing the bright lights to reflect off the gleaming surfaces. Sharing some of the anecdotes he has heard from taxi drivers during his late-night travels, James portrays a city that literally dazzles after dark.
Author: Reinier de Graaf
Publisher: Harvard University Press
Architects, we like to believe, shape the world as they please. Reinier de Graaf draws on his own tragicomic experiences to present a candid account of what it is really like to work as an architect. To achieve anything, he notes, architects must serve the powers they strive to critique, finding themselves in a perpetual conflict of interest.
Author: Brenda Brathwaite, Ian Schreiber
Publisher: Course Technology
Provides an overview of the game industry and offers advice from experienced professionals on entering the video game industry.
Author: Andreas Hebbel-Seeger, Torsten Reiners, Dennis Schäffer
Publisher: Springer Science & Business Media
Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel. The editors of this book captures the state of research in the field intended to reflect the rapidly growing yet relatively young market in education and business. The general focus is set on the scientific community but integrates the practical applications for businesses, with papers on information systems, business models, and economics. In six parts, international authors – all experts in their field – discuss the current state-of-the-art of virtual worlds/alternate realities and how the field will develop over the next years. Chapters discuss the influences and impacts in and around virtual worlds. Part four is about education, with a focus on learning environments and experiences, pedagogical models, and the effects on the different roles in the educational sector. The book looks at business models and how companies can participate in virtual worlds while receiving a return on investment, and includes cases and scenarios of integration, from design, implementation to application.
Author: Max Brooks
Publisher: Broadway Books
An illustrated, comprehensive guide to surviving an attack by hordes of the predatory undead explains zombie physiology and behavior, the most effective weaponry and defense strategies, how to outfit one's home for a long siege, and how to survive in any territory or terrain. Original. 35,000 first printing.
Author: Jesse Stay, Thomas Stay, Jacob Cordeiro
Publisher: John Wiley & Sons
Provides readers with tips, techniques, and strategies for Minecraft, including how to understand biomes, explore and trade in villages, mine redstone, and survive hunger through farming and mining.