Author: Editors of Phaidon
Publisher: Phaidon Press
Discover 500 of the most innovative, influential, and enduring products from the last five centuries in one compact and highly collectable volume. The Design Book presents iconic pieces by Le Corbusier, Philippe Starck, the Eames, and the Apple design team, alongside classic objects such as the paper clip, the hurricane lantern, and the martini glass. Each entry pairs an image with a descriptive caption, providing accessible information about the product, designer, manufacturer, and history. Take an extraordinary journey through the objects that have improved our functionality, shaping our society and culture today.
Author: Jake Knapp, John Zeratsky, Braden Kowitz
Publisher: Simon and Schuster
From three design partners at Google Ventures, a unique five-day process--called the sprint--for solving tough problems using design, prototyping, and testing ideas with customers.
Author: Don Norman
Publisher: Basic Books
The ultimate guide to human-centered design Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious-even liberating-book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. The Design of Everyday Things is a powerful primer on how--and why--some products satisfy customers while others only frustrate them.
Author: Frederick P. Brooks Jr.
Publisher: Pearson Education
Making Sense of Design Effective design is at the heart of everything from software development to engineering to architecture. But what do we really know about the design process? What leads to effective, elegant designs? The Design of Design addresses these questions. These new essays by Fred Brooks contain extraordinary insights for designers in every discipline. Brooks pinpoints constants inherent in all design projects and uncovers processes and patterns likely to lead to excellence. Drawing on conversations with dozens of exceptional designers, as well as his own experiences in several design domains, Brooks observes that bold design decisions lead to better outcomes. The author tracks the evolution of the design process, treats collaborative and distributed design, and illuminates what makes a truly great designer. He examines the nuts and bolts of design processes, including budget constraints of many kinds, aesthetics, design empiricism, and tools, and grounds this discussion in his own real-world examples—case studies ranging from home construction to IBM’s Operating System/360. Throughout, Brooks reveals keys to success that every designer, design project manager, and design researcher should know.
Author: Jeanne Liedtka, Tim Ogilvie, Rachel Brozenske
Publisher: Columbia University Press
In Designing for Growth: A Design Thinking Tool Kit for Managers (D4G), Jeanne Liedtka and Tim Ogilvie showed how design can boost innovation and drive growth. In this companion guide, also suitable as a stand-alone project workbook, the authors provide a step-by-step framework for applying the D4G toolkit and process to a particular project, systematically explaining how to address the four key questions of their design thinking approach. The field book maps the flow of the design process within the context of a specific project and reminds readers of key D4G takeaways as they work. The text helps readers identify an opportunity, draft a design brief, conduct research, establish design criteria, brainstorm, develop concepts, create napkin pitches, make prototypes, solicit feedback from stakeholders, and run learning launches. The workbook demystifies tools that have traditionally been the domain of designers—from direct observation to journey mapping, storytelling, and storyboarding—that power the design thinking process and help businesses align around a project to realize its full potential.
Author: Gabrielle Stanley Blair
Publisher: Artisan Books
New York Times best seller Ever since Gabrielle Stanley Blair became a parent, she’s believed that a thoughtfully designed home is one of the greatest gifts we can give our families, and that the objects and decor we choose to surround ourselves with tell our family’s story. In this, her first book, Blair offers a room-by-room guide to keeping things sane, organized, creative, and stylish. She provides advice on getting the most out of even the smallest spaces; simple fixes that make it easy for little ones to help out around the house; ingenious storage solutions for the never-ending stream of kid stuff; rainy-day DIY projects; and much, much more.
Author: Nancy J. Mooney, Ann T. Mausbach
"This is our THIRD school improvement plan! Why aren't we seeing any results?" "We have all of this data, but we don't know what to do with it!" "What does this workshop have to do with the goals we set for our school? Many of today's school leaders have all the latest tools, techniques, and programs for school improvement. Unfortunately, some leaders fail to create real, sustainable results for their schools because they use one or two "flavor-of-the-month" strategies without connecting all the pieces together for real improvement. In Align the Design: A Blueprint for School Improvement, Nancy J. Mooney and Ann T. Mausbach emphasize the importance of coordinating essential school improvement processes to increase staff capacity, improve student achievement, and develop effective schools. The authors show school leaders how to use "power tools" to *Develop effective curriculum *Make the most of their school's data *Create successful school improvement plans *Implement valuable professional development sessions and workshops *Use efficient supervisory techniques *Foster leadership for school improvement Each chapter includes personal reflections from the authors and lists of touchstone texts that have inspired their efforts. At a time when school leaders are trying to translate urgent calls for higher achievement into actions that work, Align the Designprovides expert guidance and practical tools that will help educators work more purposefully together to create better schools for their students.
Author: Donald Reinertsen
Publisher: Simon and Schuster
Here is the first comprehensive approach to managing design-in-process inventory from the bestselling author of "Developing Products in Half the Time". Donald Reinertsen reveals a transparent system for tracking, measuring, and managing invisible "design-in-process" inventory to achieve lower costs, higher profits, and better processes. 20 line drawings.
Author: Roger L. Martin
Publisher: Harvard Business Press
Most companies today have innovation envy. Many make genuine efforts to be innovative: they spend on R&D, bring in creative designers, hire innovation consultants; but they still get disappointing results. Roger Martin argues that to innovate and win, companies need 'design thinking'.
Author: R. S. Grey
Publisher: Createspace Independent Pub
Cameron Heart is confident she will get a job with Grayson Cole, her older sister's friend and owner of a prestigious architecture firm, but never expects to fall in love with her new boss -- or for the feelings to be mutual.
Author: Don Norman
Publisher: Basic Books
In The Design of Future Things, best-selling author Donald A. Norman presents a revealing examination of smart technology, from smooth-talking GPS units to cantankerous refrigerators. Exploring the links between design and human psychology, he offers a consumer-oriented theory of natural human-machine interaction that can be put into practice by the engineers and industrial designers of tomorrow's thinking machines. A fascinating look at the perils and promise of the intelligent objects of the future, The Design of Future Things is a must-read for anyone interested in the dawn of a new era in technology.
Author: Jennifer Hudson
Publisher: Laurence King Publishing
The Design Book brings together the best in contemporary design for the home, presenting a huge range of striking new products: tables and chairs, sofas and beds, storage, kitchens and bathrooms, tableware, textiles and surfaces, lighting, electronics, and more. In-depth interviews with twelve key designers explore pivotal projects and approaches to design Web addresses of designers and manufacturers are given for every object, along with full captions and color illustrations, making every design easy to source.
Author: Donald A. Norman
Publisher: Broadway Business
Identifies the principles of good design, explains how many everyday appliances and machines fall short, and discusses design trends of the future
Author: Emily Lakdawalla
This book describes the most complex machine ever sent to another planet: Curiosity. It is a one-ton robot with two brains, seventeen cameras, six wheels, nuclear power, and a laser beam on its head. No one human understands how all of its systems and instruments work. This essential reference to the Curiosity mission explains the engineering behind every system on the rover, from its rocket-powered jetpack to its radioisotope thermoelectric generator to its fiendishly complex sample handling system. Its lavishly illustrated text explains how all the instruments work -- its cameras, spectrometers, sample-cooking oven, and weather station -- and describes the instruments' abilities and limitations. It tells you how the systems have functioned on Mars, and how scientists and engineers have worked around problems developed on a faraway planet: holey wheels and broken focus lasers. And it explains the grueling mission operations schedule that keeps the rover working day in and day out.