The Karmadont Chess Set The Way Of The Shaman Book 5 Litrpg Series Book PDF, EPUB Download & Read Online Free


The Karmadont Chess Set

The Karmadont Chess Set
Author: Vasily Mahanenko
Publisher: Magic Dome Books
ISBN: 8088231760
Pages: 490
Year: 2018-03-26
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Mahan's ready for new adventures - just as the gaming world of Barliona thought it was about to re-enter its old comfortable rut. The winds of the Dark Forest have finally died down; Altameda has recognized its new owner while Geranika is nursing new schemes of global destruction. Would Mahan be happy with this predictable old life? We think not! New storylines, new monsters, new dungeons and a new status: our High Shaman hates the daily grind! He wants a new apprentice? - then he'd better find someone who has no right to summon Spirits. A new ship? - it's going to be one of a kind! A new love? Well, we'll have to see, won't we?

Shaman's Revenge

Shaman's Revenge
Author: Vasily Mahanenko
Publisher: Magic Dome Books
ISBN: 8088231779
Pages: 548
Year: 2018-03-26
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Daniel Mahan, the legendary Shaman of the Barliona game-world, has served his sentence in virtual reality. Eleven months of adventures and battles in exchange for eight years in prison isn’t a bad trade-off. And yet Barliona refuses to relinquish its grip on the Shaman so easily, erasing the boundary between his two realities. It turns out that it’s not so simple to leave the capsule—the Way must be completed...

Survival Quest (the Way of the Shaman Book #1)

Survival Quest (the Way of the Shaman Book #1)
Author: Vasily Mahanenko
Publisher: Createspace Independent Publishing Platform
ISBN: 1516872339
Pages: 422
Year: 2015-10-26
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Barliona. A virtual world jam-packed with monsters, battles - and predictably, players. Millions of them come to Barliona, looking forward to the things they can't get in real life: elves and magic, dragons and princesses, and unforgettable combat. The game has become so popular that players now choose to spend months online without returning home. In Barliona, anything goes: you can assault fellow players, level up, become a mythical hero, a wizard or a legendary thief. The only rule that attempted to regulate the game demanded that no player was allowed to feel actual pain. But there's an exception to every rule. For a certain bunch of players, Barliona has become their personal hell. They are criminals sent to Barliona to serve their time. They aren't in it for the dragons' gold or the abundant loot. All they want is to survive the virtual inferno. They face the ultimate survival quest.

The Quest (Dark Paladin Book #2)

The Quest (Dark Paladin Book #2)
Author: Vasily Mahanenko
Publisher: Magic Dome Books
ISBN: 8088231914
Pages: 474
Year: 2018-07-28
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Surviving in a tough situation is not always the best option; sometimes dying is much better than staying alive. The Academy showed Paladin Yaropolk what makes the world go round: pragmatism and personal gain. Restart was set in motion, but it only makes players more frantic. Now everyone plays only for himself. Yaropolk faces the same dilemma: be like all of them, or keep his humanity and be known as an odd duck. Because there is only one rule in this world: kill or be killed…

The Hour of Pain

The Hour of Pain
Author: Vasily Mahanenko
Publisher: Magic Dome Books
ISBN: 8088231795
Pages: 31
Year: 2018-03-26
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Attention all LitRPG readers! This is a special-edition bonus story for those Way of the Shaman fans who don't want to wait for the translation of Book Six. This isn't a new novel but a short story chock full of spoilers. The story retells the climactic ending of Book Five from the viewpoint of Anastaria.

The Kartoss Gambit (the Way of the Shaman Book #2)

The Kartoss Gambit (the Way of the Shaman Book #2)
Author: Vasily Mahanenko
Publisher: Createspace Independent Publishing Platform
ISBN: 1519552262
Pages: 494
Year: 2015-12-09
View: 557
Read: 400

A product of the latest technologies, Barliona is a virtual world brimming with fun and entertainment. The government has become the guarantor for the in-game currency, allowing its free circulation. As a result, the population floods Barliona in pursuit of easy money. It doesn't take long for the game developers to discover a source of free labor: real-world prison convicts. While their bodies are locked in special auto-maintenance virtual capsules, the prisoners' minds are released into Barliona's vitual mines. Dmitry Mahan has been through it all. Sentenced to eight years hard labor, he now struggles with an unpopular class - the Shaman - and an equally unpopular profession of a Jeweler. His fight for survival becomes anything but virtual.

Awaken Online

Awaken Online
Author: Travis Bagwell
Publisher:
ISBN: 1535459425
Pages: 526
Year: 2016-07-23
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Jason logs into Awaken Online fed-up with reality. He's in desperate need of an escape, and this game is his ticket to finally feeling the type of power and freedom that's so sorely lacking in his real life. Awaken Online is a brand new virtual reality game that just hit the market, promising an unprecedented level of immersion. Yet Jason quickly finds himself pushed down a path he didn't expect. In this game, he isn't the hero. There are no damsels to save. There are no bad guys to vanquish. In fact, he might just be the villain. (This novel contains graphic violence and language. If books had ratings, it would be rated "M" for Mature)

My Path to Magic

My Path to Magic
Author: Irina Syromyatnikova
Publisher: Parallel Worlds' Books
ISBN: 0992055954
Pages: 402
Year: 2013-03-24
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Irina Syromyatnikova is one of Moscow's finest writers of science fiction and fantasy. In Russia, "My Path to Magic" is a very popular series of three novels in the subgenre of technomagic. The first book of the same name is followed by "A Combat Alchemist" and "The Fixer of God's Ways." Against a backdrop of numerous fantasy novels, this book stands out as a wolfhound among lapdogs. It features intrigue, eclectic ambience, easily relatable characters, a detailed and convincingly pictured world, and a balanced, well-developed plot. The number of characters is not so large as to get lost in them, but not so few as to lose interest. The series stands out as a surprisingly strong technofantasy.

AlterWorld

AlterWorld
Author: D. Rus
Publisher:
ISBN: 0990707903
Pages:
Year: 2014-09-01
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A new pandemic - the perma effect - has taken over Earth of the near future. Whenever you play your favorite online game, beware: your mind might merge with the virtual world and dump its comatose host. Woe be to those stuck forever in Tetris! And still they're the lucky ones compared to those burning alive eternally within the scorched hulls of tank simulators.But some unfortunates - the handicapped and the terminally ill, shell-shocked army vets, wronged crime victims and other society misfits - choose to flee real life willingly, escaping to the limitless world of online sword and sorcery MMORPGs.Once a seasoned gamer and now a terminal cancer patient, Max grasps at this final chance to preserve his life and identity. So he goes for it - goes for the promise of immortality shared with a few trusty friends and the woman he loves. Together they roam the roads of AlterWorld and sample its agony and ecstasy born of absolute freedom.

Soulstone

Soulstone
Author: J. A. Cipriano
Publisher: Createspace Independent Publishing Platform
ISBN: 1544282184
Pages: 508
Year: 2017-03-09
View: 289
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When Aaron and his friends got sucked into the virtual reality game World of Ruul, they quickly realized the only way out would be to acquire all eight soulstones and beat the game. Unfortunately, they've somehow managed to incur the wrath of the Skeleton King, an ancient warrior whose vengeance can only be quenched by blood and death. Now, if they want to survive long enough to find those soulstones, they'll have to find a way to stop him.

The Phantom Castle (the Way of the Shaman: Book #4) LitRPG Series

The Phantom Castle (the Way of the Shaman: Book #4) LitRPG Series
Author: Vasily Mahanenko
Publisher:
ISBN: 1519064136
Pages: 594
Year: 2016-11-28
View: 1192
Read: 151

What can a game clan accomplish without a castle? The answer is obvious: nothing. Therefore, the main objective of any leader in a game world is to acquire a base of operations. Finding himself in exactly this position, High Shaman Mahan, leader of the Legends of Barliona, accepts an offer from the Emperor and the Dark Lord to vanquish the army of Phantoms that has inhabited Altameda, the phantom castle.However, this seemingly ordinary quest sets in motion such a momentous chain of events that the Shaman can do nothing but resort to his intuition and act on instinct. After all, a player who is being hunted by the three top clans of the continent at once, can do little else...

The Way of the Shaman

The Way of the Shaman
Author: Michael Harner
Publisher: Harper Collins
ISBN: 0062038125
Pages: 256
Year: 2011-07-26
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This classic on shamanism pioneered the modern shamanic renaissance. It is the foremost resource and reference on shamanism. Now, with a new introduction and a guide to current resources, anthropologist Michael Harner provides the definitive handbook on practical shamanism – what it is, where it came from, how you can participate. "Wonderful, fascinating… Harner really knows what he's talking about." CARLOS CASTANEDA "An intimate and practical guide to the art of shamanic healing and the technology of the sacred. Michael Harner is not just an anthropologist who has studied shamanism; he is an authentic white shaman." STANILAV GROF, author of 'The Adventure Of Self Discovery' "Harner has impeccable credentials, both as an academic and as a practising shaman. Without doubt (since the recent death of Mircea Eliade) the world's leading authority on shamanism." NEVILL DRURY, author of 'The Elements of Shamanism' Michael Harner, Ph.D., has practised shamanism and shamanic healing for more than a quarter of a century. He is the founder and director of the Foundation for Shamanic Studies in Norwalk, Connecticut.

Dungeon Born

Dungeon Born
Author: Dakota Krout
Publisher: Createspace Independent Publishing Platform
ISBN: 1539519759
Pages: 500
Year: 2016-10-21
View: 310
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For eons, conquering dungeons has been the most efficient way to become a strong adventurer. Although, not everything is as straightforward as it seems. Several questions have always plagued the mind of those that enter these mythical places of power: Why are there so many monsters? Where does the amazing weaponry and heavy gold coins come from? Why does the very air fill with life-giving energies?! Cal has all of the answers to these age old questions, for a very simple reason. He is a Dungeon Heart, a soul forced against his will into a magical stone. After several lonely years, Cal was able to regain sentience, allowing him to form new memories while slowly growing a dungeon around himself. With help from a friend, Cal learned how to create monsters and traps, increasing his power and size quickly. When a threat to his existence rears its head, Cal decides that he will do anything to stay alive and become stronger. Unfortunately for treasure-seekers, the fastest way for Cal to achieve his goal... is to eat anyone that enters his depths.

Dungeon Madness

Dungeon Madness
Author: Dakota Krout
Publisher: Createspace Independent Publishing Platform
ISBN: 1542855160
Pages: 318
Year: 2017-02-15
View: 326
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Both Cal and Dale have become stronger, each in spite of the other. The dungeon - Cal - knows exactly how much their strength has increased, and is working hard to become exponentially more powerful. His schemes are becoming more complex, and his dungeon - his body - more deadly. Dale has a nasty surprise waiting for him as he works to thwart the plans of the devious dungeon. Hearing a voice in his head that distracts him in critical moments, he must fight his mind as he battles deadly creatures. Unbeknownst to both, they are in for the fight of their lives as madness threatens the land...

S. T. Y. X. Humanhive

S. T. Y. X. Humanhive
Author: Arthur Stone
Publisher:
ISBN: 1549957791
Pages: 270
Year: 2017-10-12
View: 1169
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Welcome to the Hive. A place where entry is easy - and escape impossible. Where mere survival is so daunting that nine out of ten new immunes perish before the end of their first week. Where reaching even the one year mark earns you the title of veteran. How long can you survive?

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